Ani‑Com & Games Hong Kong 2026 (ACGHK 2026) has officially wrapped today, closing five days of high-energy pop culture celebration at the Hong Kong Convention and Exhibition Centre (HKCEC) in Wan Chai. Running from July 24 to July 28, 2026, the 27th edition of the city’s flagship anime convention once again cemented its position as one of Asia’s largest and most influential anime, comic, and gaming events.
But this year’s edition was not just about scale. It was about upgrade, optimisation, and evolution.

ACGHK 2026 opened to thousands of fans queuing outside HKCEC on July 24. According to The Standard, the first visitor through the gates, Eric Yip, continued the long-standing tradition of performing a celebratory “backspin” for media cameras after winning the coveted first-in-line allocation.
While the moment was playful, it marked something more serious: the beginning of what organisers described as the largest edition of the fair to date.
One of the defining themes of Ani‑Com & Games Hong Kong 2026 was improved spatial management.
Organisers introduced:
The event was split across multiple halls within the Hong Kong Convention and Exhibition Centre to reduce congestion — a frequent concern in previous years. Cosplayers in elaborate costumes praised the expanded space, noting improved airflow and reduced crowd compression. Several attendees highlighted that previous editions had been “stuffy and hot,” particularly for participants wearing intricate armour or oversized props.
This year’s configuration allowed smoother circulation across exhibitor zones, performance areas, and specialty sections.
For large-scale consumer exhibitions in Hong Kong, ACGHK 2026 set a new operational benchmark.
According to Time Out Hong Kong, the 2026 fair featured a colossal lineup of participating exhibitors and an expanded programme of competitions, performances, exclusive merchandise launches, and the latest video game showcases.
Highlights included:
International guests added further appeal, including appearances by hololive VTuber duo “ShishiWata” and acclaimed Japanese voice actor Kengo Kawanishi.
ACGHK continues to operate not just as a shopping fair but as a full-spectrum pop culture convention, blending anime, manga, gaming, collectibles, cosplay, and fan-driven creative culture.
Beyond fandom, ACGHK has increasingly become a commercial signal.
The convention functions as a launch platform for:
Exhibitors leverage the five-day event for high-volume direct sales, brand positioning, and regional exposure. With Wan Chai’s HKCEC serving as a central gathering point, the convention reinforces the area’s status as a major events and exhibition hub.
For Hong Kong’s retail and experiential sectors, ACGHK demonstrates the sustained strength of youth-driven consumption categories — particularly in:
The rise of zones like Dig Dig Island reflects the broader regional boom in collectible culture and designer toy investment.

Despite its commercial scale, ACGHK remains rooted in community.
From first-in-line traditions to cosplay gatherings and doujin creators engaging directly with readers, the convention continues to provide a platform for creative expression and fan interaction. The Hong Kong World Doujin Festival once again invited independent creators to showcase original works, reinforcing the grassroots foundations of the event.
For many attendees, Ani‑Com & Games Hong Kong is more than an annual fair. It is a reunion space for shared identity and subculture.
Now in its 27th edition, Ani‑Com & Games Hong Kong remains the city’s most recognised anime convention and gaming exhibition. Hosted annually at the Hong Kong Convention and Exhibition Centre, it draws local visitors, mainland Chinese attendees, and international fans.
With improved logistics, expanded zones, and record participation, ACGHK 2026 closes as one of the most successful iterations to date.
The question now shifts to 2027 — and whether organisers will further expand floor space, international partnerships, and hybrid digital integrations.
For Hong Kong’s events calendar, ACGHK is no longer niche. It is institutional.
By F.V. for Hollies | July 2026
Special Thanks to Catgirlmutant for the pictures on Unsplash
Event: 27th Ani‑Com & Games Hong Kong (ACGHK 2026)
Dates: July 24–28, 2026
Venue: Hong Kong Convention and Exhibition Centre (HKCEC), Wan Chai
Key Zones: Dig Dig Island, ComixPop, Hong Kong International Art Toy Expo, Creative Paradise Doujin Festival
Official Website: ani-com.hk
Events like Ani‑Com & Games Hong Kong 2026 highlight the sustained strength of youth culture, collectibles, gaming, and IP-driven retail in Hong Kong. From art toys and designer figures to experiential concept stores and pop culture flagships, the demand is visible — and investable.
If you are a brand, distributor, art toy creator, gaming operator, or IP owner looking to open a retail shop, pop-up store, or flagship in Hong Kong, now is the time to position strategically.
At Hollies Properties, we specialise in prime retail leasing across Hong Kong’s core districts, including Causeway Bay, Central, Tsim Sha Tsui, and emerging experiential corridors.
Whether you are entering the Hong Kong market for the first time or expanding your physical footprint, our team can advise on:
ACGHK proves the audience is here. Let’s secure the right space to meet them.